The affair was over, and that's why the Sith killed Elassa. 3) Harra Rather stupidly this guy bet his girlfriend, Ramana, and lost her. Use the console to download the area map. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. In most cases, the attack roll of a melee weapon is determined in part by the Strength modifier, but with lightsabers, it appears that the game uses the higher of the strength and dexterity modifiers to add to the attack roll, so that if your character has a dexterity of 16, and a strength of 14, then the attack roll modifier for a lightsaber would be the +3 from the dexterity. At low levels, you'll want to have your character pursue passive feats that are always active, but when you begin looking for a useful active feat, this is the one that you'll almost always want to max out. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. When playing as B-4D4, the player can blackmail Opo Chano and receive 20 credits. Don't worry--this is a neutral Force alignment result. There is a side-quest here involving a woman named Dia; see the Side Quests at the end of this planet's section to learn more. A little droid T1-N1 is here. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. You cannot use the demolitions skill unless you've achieved a skill rank of at least one. The number of skills characters get to choose depends on their class, as well as their intelligence modifier. Spotting mines is fairly handy, since you can recover and sell them for extra cash, but seeing stealth characters won't be a consideration for your party, since the only enemies that you encounter that are capable of stealth are apparently immune to awareness. What's more, it's one thing to put your fencing skills to the test; it's another thing entirely to become proficient at using a lightsaber to defend yourself against the nigh-endless number of overeager fools with blaster rifles looking to make their name by taking out a Jedi. Also, like persuasion, this Force power is only available to your PC; giving it to your other party members is a waste. One important note is that it's impossible to use the terminals while you're in battle mode; use the B button to switch to normal targeting, then use the terminal. When it comes to protection, Malak is quite understandably the hardest enemy to hit in the entire game, with a ranking of 37 defense through some inscrutable series of bonuses. The third rule of Pazaak is: the first game is important, but less important than the last. This prisoner can be easily killed by flipping T3-M4 into your party and letting it access the terminal next to the prison cell; set it to fry the prisoner and your job is done. thinking only of your own interests and seeking to maximize your own protection while disregarding that of others. Luckily, the Rodian behind the counter is a bit more sympathetic, and will part with a couple of moisture vaporators if you ask him for something specific. Unfortunately for you, these little creatures will begin multiplying rapidly, until they overrun your ship completely. Of course, no daring escape is ever quite as easy as it seems in the Star Wars universe. persuasion is a dialogue-based skill, and isn't useful in every situation, but the ability to win people over with sheer charm will often open up new options and better quest endings for a persuasive character, or allow you to avoid combat with a tentative or gullible opponent. Once you get your party into the east end of the southern hallway, you'll probably need to switch over to Solo Mode to prevent them from attacking the enemies that are following you, at least until they retreat far enough from the middle entrance so that the enemies stop endlessly coming at you. He and his cronies can pose a tough challenge for an under-leveled team of adventurers; if you find yourself getting overwhelmed, you may want to skip these guys for now and come back when you have a bit more vitality under your belt. Use the mainframe and download the incriminating data. Be sure to search their bodies after they die to gain clues as to why the Mandalorians are on Kashyyyk. Since you're forced to walk while stealth mode is active, using it slows the pace of the game down considerably, but if you're deeply involved in role-playing your character, you may find some interesting solutions to puzzles via this skill. If you choose the wrong sword, or anger Ajunta during your dialogues, he'll attack you. Return to the swoop bike and place the device into one of them to call in the Mandalorian commander. 'Don't you need to blow off steam every once in a while?' If you intend to complete his quest, you'll need to search her body and bring her journal back to Rakil. This isn't necessarily a bad thing, since persuasion isn't immediately useful when you start the game, but you'll want to be sure to pump this skill up at your first level-up to ensure that you'll be able to use it by the time you reach the first planet. For the control center, you may wish to repair the droid in the northwestern hallway to do your dirty work for you. Once you find the poachers, talk to Commander Dern to learn a bit about the situation. //-->
Encompassing a broad variety of specific abilities, feats are used to further specialize a character, largely through customizing the way you conduct yourself during combat. Note that this quest must be completed before you finish the Sandral-Matale Feud side quest. Unfortunately, even the correct launch codes won't protect you from the Sith starfighters that are intent on shooting down the Hawk, so you'll have to jump into the gunner's seat and use your quad-laser cannons to blow some Sith out of the sky. If, on the other hand, you really want the power to destroy an entire planet in response to the pettiest of slights, then you do indeed have the opportunity to fall from grace here, or fall further from grace, if you've been a really bad boy during the preceding events. You must kill it. Your first mission will be to eliminate either of two targets, with one conveniently located in the Republic Embassy right across the way from where Hulas is standing. Since feats are somewhat precious commodities as it is, it's probably for the best that you use the default proficiencies that your character starts with, rather than buying a proficiency for higher-level armor that might not be useful later in the game. If you've raised one of your party members to at least level four in repair, you can activate it, optimize its weapons, and send it on its way for nine repair parts in total. It's quite an alluring plan, really. This is an automatic feat that scoundrels gain for free upon hitting the appropriate level. (Which came first, the Kyle or the katarn?) After the fight, be sure to search Brejik's body before talking to Bastila; he's got a belt and an armband which are perfect for melee-weapon characters, as well as a set of gloves that give +1 to Dexterity. It's just that he's good, not great, and there are other NPCs that perform the ranged attack function better than Carth does. Once this occurs, take her into your party and start hitting the starports and towns. Simple enough. Empathy boosts persuasion, awareness, and treat injury. The first rule of Pazaak is: tell no one about Pazaak. For those of you who aren't familiar with PC RPGs or the d20 combat system, this Glossary will hopefully provide you with a small reference that you can refer to while reading this guide, or playing the game, when you encounter a term or acronym that's unfamiliar to you. Unfortunately, there's absolutely no way to get around this built-in penalty of Pazaak's; you'll just need to suck it up and deal with it. Some damage from the explosion is inevitable for both characters, but one of them has a much higher dexterity than the other, giving them an advantage when it comes to quickly moving out of range of the explosion. Like the other class-specific feats, this is a passive skill that is always working in the background. You can also erase any connection B-4D4 has with Czerka. First off, pick a runner; one of your characters with Force speed and preferably Force resistance or immunity will do nicely. The Assualt class brings the single best ability in the game at its first level. Once you've eliminated all three of the groups, return to the grove and fight Sherruk, the leader of the Mandalorians, and a small group of his friends. Any double-sided card is generally preferable to a single-sided card, though this is less true of the extreme ends of the double-sided types. Once the rearguard is finished, use Bastila and your PC to take out the Dark Jedi, then proceed on to Saul. 1 / 3. Even though both of them add their modifier to the DC of a Force power attack, a high wisdom score also increases the amount of Force points your character possesses, as well as your will saving throw. One thing you can do to shorten the fight is to rapidly press the fire button (A) right as the mini-game starts up; most of the fighters will be flying straight and low overhead during this time, so you'll have a good chance of taking down two or three of them immediately. Which is where this Star Wars: Knights of the Old Republic 2 lightsaber guide comes in. Hell help out by making a distraction. The sandcrawler to the south of the Dune Sea has recently been attacked by the Sand People. Power blast is essentially the same as power attack, except that it can only be used with a ranged weapon. As we've said, though, there's no way to consistently ensure that your opponent draws higher cards than you, so you'll generally need to attempt to get to 19 or 20 and stay there, and hope your opponent can't match up or do better than you. The command deck level will have a few new enemies, mostly Dark Jedi and Sith grenadiers. Elise is also found in the courtyard; she, too, has a favor to ask. If you want the credits for the earliest matches, you can fairly easily make it through a few rounds before heading into the Lower City, but you'll probably want to save the tougher enemies until you return from the Under City with Bastila in your party; her cure skill can save you a fortune in medpacs, and Brejik's belt and armband, which you should've found on Brejik's body after the swoop race, can save you a lot of melee damage. Now, you can either answer the questions in a Sith fashion, which will result in Mekel's death and Jorak's hasty exit, or you can refuse to answer or give Light side answers to the questions, which will eventually result in Mekel breaking out of his stasis and freeing all of you, allowing you to attack Jorak. The Exchange leader is a guy called Loppak Slusk. While bounty hunting doesn't quite fall under the purview of Light side activities, you can goad her into attacking you by simply walking into her room after she tells you to leave. He was the assistant to Jana Lorso and usually served as a greeter for visitors of the Czerka office, but also had access to the corporate computer mainframe. When you're done screwing around, talk to Komad at the cave's entrance. Afterwards, the paterfamilias of the Matale family will barge into the chambers, and accuse the Sandral family of kidnapping his son. Return to the Ithorian Compound. These are twitch games, no doubt about it, so casual RPG players may find these challenges a bit out of their league. The Jedi classes aren't something you'll need to worry about for some time after the start of the game; you'll have to find a way off of the first planet before you become a Jedi anyhow, and all of your Jedi teammates will come with a Jedi class already chosen. You can think of your class as roughly analogous to an innate talent that may be used or squandered as you see fit, rather than as a rigid mold that must be adhered to at all times. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. Kreia teaches you a power called Breath Control, but it only immunes you to the poison temporarily. Talk to Ajuur to start the match. The awaited patch has finally been released! A saving throw is what represents your character's ability to escape harm, or, failing that, minimize it through defensive actions. Finally, some action! Once you have your Medallion, you can talk to some of the other prospective Sith to tease them about it, or just talk to Yuthura to gain access to the Academy. Uthar will subsequently turn on you afterwards, though, unless you displayed a foolish degree of loyalty by following through the Double-Double-Cross quest without informing Yuthara of your plans, and without poisoning him as well. If you did bring it, just walk up to one of the bantha on the high plains to start it walking towards the cave. Cheesy, yes, but very handy for power-leveling. Star Wars: Knights of the Old Republic II - The Sith Lords - game update v.1.0b US - Download Game update (patch) to Star Wars: Knights of the Old Republic II - The Sith Lords , a (n) rpg game, v.1.0b US, added on Friday, April 15, 2005. file type Game update file size 12.2 MB downloads 7882 (last 7 days) 8 last update Friday, April 15, 2005 Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. Lashowe is at the far north end of the tombs. On the flip side, Light side Jedi will burn fewer Force points when using a Light side power than would a neutral or Dark Jedi. While soldiers are obviously the best class for combat-oriented players, they are less adept at dealing with electronics and security measures than the other classes. K-X12A Droid: Node 2 is reporting correctly. For now, look around. why should i have to do this! The single most important thing to remember is that your characters will always have a better chance of surviving a battle if you focus on one target until it's dead, then repeat the cycle with every other target. During your conversation, you'll convince him to let you download the incriminating data you need while he goes postal on the Czerka guards. Anyway, the first battle pits you against three fighters from the Black Vulkars Gang. You'll need to follow him, but you'll have to skirt the main room, which is locked, and enter from the rear door. Make sure you have Speed activated, then destroy all of the Jedi capsules in one run, if possible, while avoiding Malak as best you can. Luxa Quests After escorting the droid for Czerka or the Ithorians youll be asked to negotiate with or kill Slusk, the leader of the Exchange on Citadel Station. Seems there has been an update since the making of this post. There is a kind of sweet spot, however, that will probably make a bit more sense for most players. The eastern rooms here contain one Kandon Ark, a Brejik subcommander with an interesting offer. Ithorian Droid Escort the droid from Hangar Bay 2 at the Docking Module. He will also often have an effect bonus of +5 to attack, for a total of +38 to attack. Repeat the process one more time and, assuming everything goes well, you'll be on your way to the Command Center. Powers are sorted into Light side, Dark side, and neutral classifications. When you meet up with her, a fight against a few tuk'ata will commence; kill them and Lashowe will obtain the holocron. This translates the conceptual difficulty of a task into a number that can be matched to a die roll generated by the game. This isn't something you can magically know ahead of time, however, so you'll need to take advantage of the practice runs that are available on each track. Explore the area thoroughly, destroying the war droids that populate the estate, and you should eventually find Rahasia's room, as well as a room that's marked out as a holding cell on your map. The term refers to the process of using a beefed-up character with high defense and/or vitality to engage your enemies in point-blank combat, while your weaker characters sit behind the lines and take potshots at your foes. 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